Tom Vasel takes a look at Dark Souls: The Board Game, a cooperative dice driven combat game set in the Dark Souls mythos!
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Tom Vasel takes a look at Dark Souls: The Board Game, a cooperative dice driven combat game set in the Dark Souls mythos!
BGG link:
Join The Dice Tower Slack chat here!
Find great tables here!
Buy great games at
Find more reviews and videos at
Praise the sun.
Wait…. what? Gloomhaven in the background in a Dark Souls review? I thought Gloomhaven came out way after Dark Souls? Am I missing something?
This game is literally the rigorous climb up a mountain. It is made for fans of the series. If difficulty is not for you, just say so.
Hope? The video game consistently crushes every glimmer of hope. Sounds thematic 🙂
Every time Tom pointed out something in this game he didn’t like, my smile got just a liiiiiittle bigger. He calls them “complaints”. I call them “selling points”.
Darks Souls isn’t a game you play to win. It’s a game you play to lose. Over. And over. And over. And over. And over…
Prepare to die Tom edition
Git gud
Difficulty should be the chance to win against overwhelming odds, not the requirement to lose repeatedly until the game has spared you enough of its mercy to proceed. And any game that lasts more than 2.5 hours – 3 hours, gives me nightmares. Good review.
i dont like this guy. he dont have the dark souls knowledge. Living under a rock or something?
Appropriate what you said and how you went through the game play. The cons were lengthy at the end, so how would you 'house rule' this to be more playable in your eyes? I may have similar issues (I just bought it) so anyone's input will be considered, and appropriated.
Dark Souls is my favorite video game of all time. The board game is a terrible, grindy, luck-based, repetitive, boring, poorly balanced, mess of a board game. It does not represent Dark Souls to me. Dark Souls asks you to make hard choices and live with it; the board game asks you to get on your knees and beg the giant item deck to give you cards you can actually use because – unlike the video game – you are locked into your class and cannot change.
Damn this is really sad, I really wanted the minis, but wasn’t gonna spend $160 on a bad game with some good minis. I really wanted this to be good too
I have finished all the adventures except one in Dungeons and dragons: Castle ravenloft. I love that game so much. Will I have the same fun from this game? What really made me scared to buy it is the grinding part. Because I am a big hater of grinding. Even in video games. Please give me a suggestion wheather the game can be appealing for me or not.
By far the best description of the soul's games I have ever heard.
I'm a huge fan of the video game but man oh man this game's rules are atrocious. The loot/reward system and leveling totally kills this game for me, it just doesn't work. The rulebook is awfull. The campaign system is also really disapointing and lackluster. we tried using alternative rules on forums and still … the game has serious design flaws. Nobody at our table liked the game and we all thought it was a boring grindfest. Only positive would be that the minis are nice. This game does not give you the Dark souls feel aside from aesthetic. DS is all about precision and skills while this game is randomness and bad rules. The Dark Souls iP deserve a better boardgame than this.
Anyone else realize that his complaints are just how dark souls the game works
This game looks soooo fun. I love the video game too. But holy crap, it's $210 on Amazon. Why is it so expensive?
I’m a big fan of Souls game and of boardgames also, so it’s just natural that this one would pull my attention. I have watched just one playthrough of this game and the feeling that stayed with me is that it could be very fun with some minor rules adjustments. Some rules don’t make much sense, even in comparison with the video-game. For example, when you die you come back to the bonfire, which is aligned with the video-game’s concept, ok. (Though I have my reserves about every player restarting along with the dead one, but let’s skip this for the while). The problem here is that if you killed an enemy before being killed, you gain zero souls for it. You only get a fixed number of souls after defeating all enemies in the room. I think the game could emulate better the original concept by giving souls for each enemy killed, even if you have to get those souls back at the place of your death. Perhaps this way the grinding wouldn’t feel so unappealing.
One of the worst game i have played. Maybe zombieeeee!! is worst. Great honest review
Love your reviews, Tom
learn about the game before you do a review
It's not that much grinding. Every rest, basically takes one of your lives. So with two campfires, you can do the rooms twice, unless you die, before meeting the boss.